
Twardy
Standard- HP
- 57
- DMG
- 33
- Speed
- 67
A top-down browser brawler. Choose your tank, scenario and map — survive the waves, upgrade your super powers and face the Mega Boss. No install, straight into the action.

Numbers pulled straight from the live game, not the marketing folder.
From the nimble Scout (7.5 speed) to Pancerny with 700 HP. Four shot archetypes: standard, fast, plasma, spread.
Desert, Cyberpunk, Tropics, Arctic, Mars, Fortified Ruins, Green Valley and the Dungeon — each with its own palette and cover layout.
Phases RUSH → STRAFE → ENRAGED. 3000 HP, 200 collision damage, fires roughly every 1.9 s.
Seasonal trophies, reward tiers, the Trophy Road, ranks and daily Orders — there's always a reason to come back.
Real numbers from v0.186.0 normalised to 0–100 bars. The ninth tank is still classified.









Four game modes, four loops.
The classic: clear waves, kill bosses, finish the Mega Boss. Pick any of the open maps.
Bring 3 flags home before the boss wipes your lead. Map: Fortified Ruins.
Six waves of enemies, one moated castle to hold. Map: Green Valley.
Break the cell wall in 2:30 and escort the Queen out. One life, no mistakes. Map: Dungeon.
Mechanics straight from the build — the map isn't a backdrop, it's a weapon.
Double, Triple, Mega Kill — the game tracks your streaks on the HUD, and Orders pay out for ×5 and ×10 combos.
A regular boss rolls in every 20 kills, the Mega Boss after a hundred. In Capture the Flag, three super bosses guard the flags.
Ping-Pong reflects enemy shells straight back at the shooter — sparks and ricochet sound included.
Wooden crates and ice blocks crack under fire — sometimes with a gem inside — and respawn after 60 s.
Gems, healing hearts and power cubes. A rare magnet pulls every gem to you for 5 seconds.
Each season brings a unique collection of items earned through gameplay, with extra rewards for completing the set.
The full power registry: 12 regular and 6 crazy Fun Mode powers.
12 loadout powers unlocked along the Trophy Road.
A shield that fully blocks damage for 8 s.
Instant 800 damage in a 250 px radius.
Freezes every enemy on screen for 5 s.
8 homing rockets, 300 damage and a 60 px blast each.
7 s window: drop up to 14 mines (500 dmg, 5 s fuse).
A 3 s channel that restores 35% of your max HP.
4 s window: lay a barricade behind you that lasts 8 s.
An MG turret for 8 s, auto-targeting enemies within 420 px.
A decoy pulls enemies for 5 s, then blows up for 300 damage.
Five bombers carpet 12 bombs along your aiming line.
A 5 s vortex sucks enemies in from 420 px and crushes them.
An orbital spot hunts enemies for 7.5 s — 600 damage per second.
6 crazy powers from the 🎲 slot — including Ping-Pong.
A 5 s aura reflects enemy bullets straight back at the shooter.
A giant duck zigzags across the map, flattening everything it touches.
A parcel mortar shells enemies for 450 damage twice a second.
6 s party: enemies dance and deal 20% less damage for the rest of the match.
She heals 5% HP/s and scares every enemy within 360 px away.
Four shockwave rings knock back and stun enemies for a second.
Keep playing, keep earning. Everything runs on in-game currency — no payments.
A season runs for about two months. Season trophies are tracked separately from your account, so everyone starts from zero on equal footing.
One track, fully free — there is no paid premium lane.
6 unique finds to complete during the season — the full set pays out bonus rewards and a title.
The main unlock path for super powers: from Salvo at 330 trophies to Ping-Pong at 8500.
10 ranks from Rookie to Commander, each with a badge and a promotion reward.
3 daily missions plus a weekly set. Clear them all for bonus Sigma and a crate.










Customise your tank and profile with items earned in game.
Everything is bought with Sigma earned by playing — zero microtransactions, zero ads.
Random cosmetics — single or in bundles.
Colours and paint patterns for the whole garage.
Reticle variants, from minimal to full arcade.
Backgrounds and frames for your player card.
Emblems for your profile and the match summary.
Sounds to announce your arrival on the field.
A set of player avatars in the works.
A component upgrade tree — in production.
Some items drop randomly from crates, others are shop exclusives — all paid with Sigma earned in game.
Screenshots straight from the battlefield — more assets will be added before launch.
The channel just launched — subscribe so you don't miss the test-phase trailers and gameplay.
Mouse + keyboard on desktop, touch on mobile.
On mobile, rotate to landscape — Sigma Tanks is built mobile-first, but the battlefield needs the wide view.
Answers to what players actually search for about tank games online.